![]() She will thus never pick We Can Change Anything, and will thus never demand you send an employee to their grave. This doesn't matter much for basic gameplay, since Tool abnormalities can't breach anyways, but Binah's suppression requires fixing the meltdown of multiple containment units at once, which include tools. We Can Change Anything is immune to Qliphoth Meltdowns, meaning you don't have to send your employees to an insta-kill tool and get punished for not doing so.Let its Qliphoth Counter hit zero, and it escapes, filling every room that it teleports into with vines that slow down agents. Anthropomorphic Food: One of the abnormalities is Snow White's Apple, which is a really tall creature with an apple for a head.This art style is due to the cognition filter in the manager's monitor to prevent them from going insane while looking at Abnormalities and the violence they wreak. ![]() Angela's hair appears to be white with either a light blue tinge, or tinted tips. ![]() Animesque: The human and AI characters have large eyes and no nose, and many of your workers will randomly generate with purple, blue, green, etc.-colored hair.In the game's Legacy version, this was even more noticeable, as the Red Shoes exclusively affected females (Agents in the launch version are not gendered). All Women Love Shoes: The Red Shoes causes this on anyone with a Temperance level of 2 or less, and makes them go Ax-Crazy, metaphorically and literally, towards their fellow employees.Because of this the Seed of Light, which was supposed to shine for 7 days only shone for 3, not only failing to save anything but as the sequel Library of Ruina shows, actually made the Crapsack World even worse. Angela, who has been around since the beginning and suffered through it all. All for Nothing: For all countless cycles and deaths that A and his incarnations, including the player character, goes through, to plant the Seed of Light, the Golden Ending shows it all gets ruined by one variable that was neglected and unaccounted for- the A.I.As it turns out they all have relatively normal names after all. Angela is probably just a related Pun (Angel-a). A lot of the names are taken from Hebrew, due to the game's Kabbalistic motif. Aerith and Bob: We've got names like Yesod, Malkuth, Hod, Netzach.Action Bomb: The Cheers for the Beginning, the monster clowns that you encounter in the Crimson Dawn Ordeal, explode shortly after death, dealing RED damage to anything in their vicinity.Lobotomy Corporation provides examples of: In May 2020, Lobotomy Corporation received a total rehaul of its English translation that would make various changes to every aspect of the game, including abnormality names and story dialogue.īecause a major part of the game involves experimentation and discovering what the Abnormalities do, beware of unmarked spoilers. There is also HamHamPangPang, a Real Life bakery/cafe in Suwon, South Korea, that sells themed menus and merchandise of Lobotomy Corporation and Library of Ruina, along with various related media in The 'Verse. They've also released such projects like Wonderlab, a comic collaboration with Korean artist MIMI focusing on Lobotomy Corporation itself, and The Distortion Detective, a novel tie-in which focuses on a detective solving cases relating to the "Distortion" phenomena, both of which would expand upon the world and lore of Lobotomy Corporation and Library of Ruina. Warning: Late-Arrival Spoiler for the end of Lobotomy Corporation. It was released on Steam on December 16th, 2016, and was in Early Access until April 9th, 2018.Īs of January 2019, Project Moon has cancelled their plan for DLC for the game and has since turned their attention to the Actionized Sequel Library of Ruina. Lobotomy Corporation is a Space-Management Game developed and published by South Korean independent video game studio Project Moon, inspired by SCP Foundation, The Cabin in the Woods, and Warehouse 13.
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