![]() Now, go ahead and apply a bevel modifier to it as we did with the box. But what we can do is to apply the bevel so they are not completely sharp. They are all in one single object, and obviously don't need any extra modeling as they are just planes. Let's continue with the walls, floor and ceiling. So if you prefer another way of doing something, by all means go ahead with it. As you may know, there are several ways of doing any task in 3d, it's a manner of personal workflow. I'm not going to tell you to apply a material and rename the objects in every step, but note that I will be doing it. So that's the workflow I'll be using on every object from now on: Modeling (+bevel if necessary) > Material (as visual guide) > Rename. That's probably more ways than what you need, but there you go. There's even another way, under the 'Properties editor' > 'Object' you'll get another box to rename the object. You can also go to the 'Outliner' which you'll see if you still have Blender's default layout, and you can either Right click > 'Rename' or you can 'Ctrl' + Left click on it, both ways will get the job done. If you press 'N' to open up the properties panel, under the 'Item' tab you'll get a box where you can change rename the current selected object. You get the point, get used to name objects, period.Īs always there are several ways of naming objects in Blender. If you get into rigging or some other stuff where you start parenting objects, naming will be incredibly important. Naming is incredibly important in any 3d scene, you'll keep things organize on big scenes, if you sell a model to a client they will probably won't be happy if all they see in the outliner is “cube.001”. You've probably heard this a couple of times but I'm going to say it anyway. This might be a good moment to start naming our objects. If you just want to try out new features, go grab them. However, if you are using Blender for production I don't recommend you to do so, they are not stable. Note: You can also download daily builds, which include up to date improvements in Blender. I'm writing this tutorial with version 2.62, so if by the time you are reading this there is a newer version, keep in mind that it might have some slight changes but you should be good to go. Download the Reference Materials for this tutorialįirst of all, make sure you are using the latest stable release of Blender, which you can freely download from.She has some pretty nice architectural photos, so if you are into architecture you should definitely stop by her profile. I would like to thank Flickr user “scarletgreen” for the reference photos we will be using. It is written for the complete beginner, you'll learn how to setup a background image and how to match the camera to it, as we follow a very simple workflow for building up the scene with a variety of basic modeling techniques that will give you a very good basis on how to approach any kind of modeling. In this tutorial we will be modeling an interior scene from a reference photo.
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